Guiding Star Games

Home on the High Seas

Betrayed, marooned and left with nothing. Find a sloop and a crew, and make it your home. Fish off the stern, cook in the galley, grow herbs on deck and sail wherever the day takes you. A slow, friendly pirate life in the Caribbean of the 1690s, with an old score to settle when you're ready.

Free demo coming soon

Wishlist on Steam See the roadmap Steam page coming soon. PC, with controller and Steam Deck support.
Where
The Windward Passage, warm water between Cuba, Hispaniola and Jamaica
When
The buccaneer age, around the 1690s
Currency
Pieces of eight, from gold, trade and plunder
Seasons
Dry, Wet and Hurricane. Each changes the world around you and how you play

Life aboard

Go out, bring something home, make your ship a little better. Then go again.

Every day is yours to spend. Fish off the stern, chase a merchant, walk a jungle path for copper and tin, or stay in port for the festival. Nothing is locked away for good, and nobody rushes you.

Pots and planters growing on the deck of your ship at sea
Pots and planters on the open deck. Rain waters them for you.
Cooking at the stove on deck while the crew works
Evening fish fry on the quay at Tortuga

Always something to do

Spend each day however you like.

  • Fish off the stern and fill your Fish book
  • Cook at the galley stove and feed your crew
  • Grow herbs, peppers and fruit trees on deck, and keep hens and goats
  • Collect shells, birds, gems, coins, flowers and more
  • Trade between five ports, or chase a merchant at sea
  • Walk a path inland for timber and ore
  • Build up your ship, room by room
  • Win your crew's friendship, one gift at a time

A crew of eight

Silhouettes of your eight crewmates standing in a row, with you at the end in a captain's hat

A one-legged cook marooned on an island. A proud Spanish navigator found drunk in a tavern. A Dutch quartermaster who never loses at liar's dice. And your oldest friend, the first to sign on.

A band of misfits, set to change the course of history.

Get to know them all and earn each one's heart. Each has favourite gifts, a birthday and a story of their own to finish.

Tortuga from before dawn to after dark, sped up. Shops open and shut, people go about their day, and the lamps come on at dusk.
Port Royal from above: red brick houses with grey slate roofs, market stalls and redcoats on the streets
Port Royal: English brick and slate.
Havana from above: pastel walls and terracotta tile roofs around a stone plaza
Havana: Spanish tile roofs and plazas.

Towns that live by the clock

Every town runs on its own weekly cycle, with night and day to match. Shops open and shut, people go to work, to church and home for dinner, and Sundays are not like Mondays.

English, French, Spanish and pirate towns each have their own look, with architecture unique to their nation, and their own keepers, markets and night life.

Your camp on Barty's island at night by the fire
Your camp on Barty's island, the night you wash up there.

Go ashore

Quiet coves hide paths inland. Fell trees, mine ore, spot birds and gather shells, and be ready for whoever got there first. Where each path leads is yours to find out.

And when the day is done, there's always your camp on Barty's island to come home to.

A humpback whale leaping clear of a deep blue sea, with a ship on the horizon
A humpback breaches off the bow.
Dolphins racing alongside your sloop as she cuts through bright blue water
Dolphins race your bow.
Your sloop sailing into a pink and gold sunset on the open sea
Open water, and the sun going down.

The open sea

Read the wind, trim your sails and ride out the weather. Dolphins race your bow, whales surface off the beam, and in hurricane season the sky can turn in an afternoon. Climb to the crow's nest and watch for sails.

What else is out there, you'll have to find for yourself.

A whole day on the open sea, from sunrise to sunset.
A crowd dancing in Havana's plaza at night during Carnival, under strings of bunting and lamplight
Carnival night in Havana.
A crowd gathered round a bonfire on Port Royal's beach at dusk on Lantern Night
Lantern Night in Port Royal.

A year at sea

A year is three seasons, and each one is a different way to play.

  • Dry. Calm seas and busy trade. The time to chase bounties, sell your cargo and join Havana's Carnival.
  • Wet. Rain on the deck, flowers in bloom and river fish on the bite. Tortuga holds its Fishing Derby.
  • Hurricane. Big storms to shelter from, rare things in the water and fresh wrecks to find. Port Royal lights its bonfire for Lantern Night.

The moon keeps time too. It changes night by night, from a thin crescent to full and back, once every season. Full moons light up the sea, new moons leave it dark and full of stars, and some fish and flowers only come out under the right moon.

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One season of moon, day by day: new on day 1, full on day 15.

Night changes things as well. The ports close, and some fish, flowers and ships only come out after dark.

The story

Rook took everything. Now race him for the rest.

You grew up on Captain Gideon Rook's ship. Then he saw the medallion you've worn since you were a child: the first piece of Henry Every's treasure map. He took it and threw you overboard.

Rebuild the map one piece at a time, and beat Rook to the treasure.

The whole story is in the game from day one, about two years at sea. When it's done, the sea is still yours.

The roadmap

Where we're headed

A smaller, whole game first, then big free updates for years after. There are no dates yet: we would rather tell you when something is ready than promise a day and miss it.

  1. In the shipyard

    We are here

    The game is being built now. Most of the big pieces are in and playable:

    • The five ports, with their keepers, markets and harbours
    • Sailing, weather, storms and sea battles
    • Fishing, cooking, the garden and the animals aboard
    • Six ships to own and rooms to build below deck
    • The paths inland
    • Dolphins, whales and the rest of the life at sea

    Still to do: the rest of the crew's own stories, the music, Steam Deck testing, and a long round of polish.

    Port Royal's harbour in the game today
  2. The free demo

    Next

    The opening of the game, free on Steam for Steam Next Fest. A few days of pirate life, with a crew to meet and a first taste of the sea. About five days in, the demo ends.

    A dog on a sandy beach in the game
  3. Launch: version 1.0

    The whole game

    No early access. When it launches, it's finished:

    • The whole story, about two in-game years
    • Five ports: Tortuga, Port Royal, Nassau, Havana and Santo Domingo
    • Eight crewmates, each with ten hearts and a quest
    • Six ships to own, sloop to frigate, with rooms to build
    • Paths inland to explore on the islands
    • Four festivals, one in each kind of town
    • Farming aboard: pots, planters, hens and goats
    • Four pets: a cat, a dog, a monkey and a parrot
    • And plenty more we'd rather you find for yourself
    • Real pirates: Blackbeard, Henry Morgan, Calico Jack, Anne Bonny and Mary Read
    • Books to fill: fish, shells, birds, gems, coins and more
    • Controller and Steam Deck support, achievements and cloud saves
  4. Free updates

    After launch

    Big updates, free for everyone who owns the game. Here's a hint of each, in order.

    1. 1.1

      A Place of Your Own

      A home to build, and room for friends.

    2. 1.15

      A Fleet of Your Own

      One ship is only the start.

    3. 1.2

      Below

      Not everything worth finding floats.

    4. 1.3

      Beyond the Chart

      The map has an edge. Sail past it.

    5. 1.4

      The Oldest Story

      Something older than the pirates is waiting.

    Plans can change as we build. This page will always show where things stand.